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In 1978 Roy Trubshaw, a student at Essex University in the UK, started working on a multi-user adventure game in the MACRO-10 assembly language for a DEC PDP-10.He named the game MUD (Multi-User Dungeon), in tribute to the Dungeon variant of Zork, which Trubshaw had greatly enjoyed playing.

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The objective of this sort of game is to slay monsters, explore a fantasy world, complete quests, go on adventures, create a story by roleplaying, and advance the created character.Neil Newell, an avid MUD1 player, started programming his own MUD called SHADES during Christmas 1985, because MUD1 was closed down during the holidays.Starting out as a hobby, SHADES became accessible in the UK as a commercial MUD via British Telecom's Prestel and Micronet networks.By 1978-79, PLATO MUDs were heavily in use on various PLATO systems, and exhibited a marked increase in sophistication in terms of 3D graphics, storytelling, user involvement, team play, and depth of objects and monsters in the dungeons.PLATO MUDs are often ignored by historians and by the creators of other MUDs whose work came later.is a multiplayer real-time virtual world, usually text-based.

MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat.

The history of modern massively multiplayer online role-playing games (MMORPGs) like Ever Quest and Ultima Online, and related virtual world genres such as the social virtual worlds exemplified by Second Life, can be traced directly back to the MUD genre.

Colossal Cave Adventure, created in 1975 by Will Crowther on a DEC PDP-10 computer, was the first widely used adventure game.

Scepter supported 10 to 16 simultaneous users, typically connecting in by modem.

It was one of the first commercial MUDs; franchises were sold to a number of locations.

The game was significantly expanded in 1976 by Don Woods.